Showing posts with label Unicorn Leah. Show all posts
Showing posts with label Unicorn Leah. Show all posts

SITE | EVIKE OUTPOST AT HIGHGROUND AIRSOFT!

Hey everyone!

Welcome back to the blog! If you’ve been following myself and Unicorn Leah on socials recently you will have seen that on the weekend of 5-6th October we flew out to Houston Texas to visit our friends over at Evike Outpost: Highground Airsoft! Now Leah has spoken highly of her previous visits to HGA so I was really excited to visit one of the biggest purpose-built Airsoft arenas in Texas, but CQB in the US is very different to how it is in the UK so I had some questions: would I enjoy it? Or is it just another American Airsoft arena built for speedsoft?


HGA is located in Spring, Texas, and opened their doors in 2015 after outgrowing their original premises. Walking up to the doors of HGA you’ll notice the signature gun handles that are typical of the Evike brand. The storefront is fully stocked with airsoft and tactical gear and when I say fully stocked, I mean FULLY. The walls are lined with AEGs, GBBR’s and bolt action rifles. The shelves and racks are well stocked with tactical gear such as plate carriers, chest rigs and even BDU’s. They of course also stock all the game day essentials such as BBs, gas etc.

Beyond the storefront is a door that leads to the players' lounge - which has plenty of tables and chairs for airsofters to prep their gear on and get ready for the day. It’s air-conditioned so even in the Texas heat it’s a comfortable place to set-up. It has a party room, a spectators room and both male/female toilets. The players' lounge also has a snack bar that sells candy, drinks and even hot food, which I was pretty impressed with! The hot food includes hot dogs, pizza and my fave, hot wings!

Onto the arena: the arena has a total playable area size of 27,000 sq ft that is purpose-built for CQB carnage. At the heart of the arena is ‘Main Street’ which has a high street theme and close interconnected rooms and hallways that go approximately 90 feet back on both sides. All the walls are decorated so it isn’t just a plywood warehouse, each room also has its own theme and vary wildly - from ‘Grandma’s House’ to a skate park, a bar, a jail etc. The arena is really aesthetically exciting. The ‘dead zones’ or respawns are dedicated areas that are separated from the rest of the arena by plastic curtains and have red/green LED lights that are controlled by the staff so players know when game on/endex has been called - a feature that I haven’t seen at any other site but is SO helpful especially when it’s hard to hear the marshalls when they are wearing paintball masks and are quite far from the dead zones.



All players are given a comprehensive safety brief explaining the rules and regulations of the site before they enter the arena to ensure safe gameplay. The brief covers everything from Chrono limits, what do to when you get hit, emergencies, pyrotechnics and MEDs. One of the things I dislike most about American sites is the MED and bang rules - in the UK we don’t have MEDs and we don’t operate a bang-bang rule so going to a site that implements a MED of ‘if you can reach out and touch them with a rifle you’re too close’ but otherwise crack on was a really pleasant surprise.

The games played include a variety of deathmatches and objective-based games - most of which is just 10 minutes long which means the games are fast-paced and keep players on their toes. The objective-based games included rescuing mannequins and relocating them or defending them from the other team. There are various props the team use which all enhance gameplay as well. The site itself plays well and isn’t geared towards speedsofters which is pleasantly refreshing. It is a mix of close corridors and open spaces with cover which makes it a varied site to play. The Marshalls do a good job of keeping the games running smoothly and explaining the rules to players but a couple of them are a little shouty, which in one respect I understand - airsofters can be loud and don’t listen to briefs but in another respect sometimes it’s unnecessary. My gut feeling tells me these were new members of staff who are just trying to find their voice as a Marshall and this will more than likely settle over time as they find their feet as a Marshall and get the support they need. The storefront staff are helpful and nothing is too much trouble for them!


HGA is to date my favourite CQB arena that I’ve played in the US. The facilities are spot on - the hot snack bar and sex-specific toilets were a particular hit with me! The site itself is fun to play and varied with tonnes of different game modes to keep the gameplay interesting and players on their toes. I really enjoyed my time at HGA and I would like to extend a huge thank you to the staff and players who made me feel so welcome!

Photos courtesy of @theairsoftcorrespondent
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UK TOUR | A UNICORN POINT OF VIEW

Hey everyone!

Welcome back to the blog! If you've been watching my socials you will have seen that our smoke baes EG flew out Unicorn Leah and Jet Desertfox to the UK to attend the National Airsoft Festival 2019 so naturally, I made it my mission to show the Americans what's SO awesome about the UK airsoft community, and the UK in general. Check out Leah's vlogs here, which include the weird, the wonderful, the worst and the most redneck things she saw whilst visiting!



She's not quite done with the content yet either! So as she adds more videos to the UK playlist, I'll update this post!
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SITE | THE DEPOT

Hey everyone! Welcome back to the blog, and apologies for how quiet it's been! I've had international guests and been travelling the UK to play airsoft, but I'm back on the grind and today I have another site review for you! This time on the Depot, Glasgow.

On the 16th of August, myself, Unicorn Leah and Jet Desertfox drove to Scotland to attend The Depot in Glasgow for the first time for their Charity weekender. We arrived on Friday 16th after a hellish 7.5-hour drive from my home in the East Midlands and settled into our Airbnb in Paisley ready for 2 days of intense CQB action. The Depot is a site that I’ve heard and seen a fair bit about from both the internet and my friends beyond the wall.

Acarius Photography


The Depot is situated in the heart of Glasgow and first opened its doors in 2013. It is the largest in-play area indoor site in Scotland with 2 floors, 7 stairwells and 150,000 square feet of space. The site is fully indoors with a large car park, a safe-zone with ample seating/tables for players to set-up for the day and it’s complete with lockers, (actual) toilets and an on-site shop stocking all the game day essentials from BBs to gas, to cans of pop and snacks. As the Depot does not serve food it’s advised that players either order lunch through them or bring their own lunch or visit the shops which are a 5-minute drive). The cost of a walk-on fee for the Depot is £32.

As it was a charity weekender the games were slightly different to what would be normally run on a regular skirmish day from what I understand. The weekender was in aid of their two chosen charities The Coming Home Centre (helping local armed forces veterans), and The SAS Regimental Association - both worthy charities. For the weekend they also had Landwarrior down to showcase the latest Umarex rifles and Valken was on site to show their range of AEGs, protection and other accessories.

@piszczyk_dd4

@piszczyk_dd4
On the first day of the event, we arrived at the address for The Depot but on arrival, we noticed that it took us to a furniture warehouse - I had tried to ring the site but there is little phone signal in that area. After a few minutes, I walked up to the doors of the warehouse, knocked and walked in - as soon as I saw the airsoft company banners I knew I was in the right place so out I went to park the car and retrieve the gear. We filled in our waivers and were shown to the Marshalls set-up area (as the safe zone itself was pretty jam-packed). We got ready and made our way to the gaming area for the safety brief which was delivered by Baz, the Depot’s head marshall. The safety brief was very comprehensive covering all the basics such as eye/face/ear protection, where and what pyrotechnics could be used, emergency procedures but also going into detail about areas of the site that had hazards as there had been some severe rain the night before. The first game brief was also given just after this.

Games played over the weekend were varied and kept everyone on their toes, they included team deathmatches, attack/defend, domination and capture the flag style games with medic rules (which made the huge site far more playable). The very first game was a standard team deathmatch to balance the two teams and then we moved on to more objective-based games. One of my favourite games throughout the Saturday was a game that involved a small team (separate to the main two banded teams) defending multiple items including a stretcher, dummy, a tourniquet and an IV which were located next to the van on the ground floor of the Depot. A few of the site regulars and myself and Jet were on the defensive team and started at the toilet block near the van. Shortly after game on was called, both teams battled to get to our location. Myself, Jet and another member of the defence team secured one of the main ‘funnels’ into the area of the site the attackers were trying to get to, we held this down for a long time with some fierce firefights! Eventually, the attackers overran us and took some of the objectives to the second floor. After this, we were told to spawn in the toilet block and our mission was to retrieve them so we fought our way through the dark offices at the bottom of the site and battled up the stairs. We didn’t retrieve the objectives but had a lot of fun trying! The games for the rest of the day were also really fun. On the Saturday I didn’t know how dark the site was so didn’t use a torch or tracers but by the end of the first day, I realised I would need this for the Sunday.

The game played on the second day of the event was vastly different from the day before. It was a long, objective-based game which we played for the entire day. It was a scavenging game that used a spawn clock to spawn both teams of players in, in the same location. This game mode for me wasn’t my jam but because it was a new game it did have some kinks that needed to be ironed out. This game involved two teams battling over objectives including hostages and money, it also had special characters. In this game, a spawn clock was used. Meaning both teams respawned in the same space and had 5-minute intervals to respawn, but if you missed your slot you were then waiting for another 10 minutes. I was very vocal with the Marshalls about the spawn clock. Luckily enough in the afternoon, the spawn clock was sacked off for regular medic/respawn rules. In the afternoon session, myself, Leah and Jet joined the special characters as the white coats. Which meant we were against EVERYONE else. This part of the game was SO fun - it was so target-rich and got the adrenaline going, although we did get spawn trapped a couple of times. The afternoon session on Sunday was my favourite part of the weekend - I LOVED wearing a costume and shooting.

@piszczyk_dd4

@piszczyk_dd4

@piszczyk_dd4


There were a few improvements that I would suggest - the site isn’t signposted which means it can be difficult to find if you don’t know what you’re looking for (after the event, the staff told me this is for security reasons) I think the site could definitely do with some kind of signage that can be taken up and down, the spawn clock in my honest opinion doesn’t work on skirmish days unless the site is large (and I’m talking acres) I think this should be saved for MilSims apart from those two things I think the site and the games themselves were very well run.

The Marshalls at the Depot were all friendly, easy to chat to and nothing was too much hassle. I felt very welcomed by the team especially the Marshalls playing the special characters - they welcomed us into their team readily. The other players on-site were friendly and helpful, and I had no issues hit taking. On occasion if I felt like a player wasn’t taking their hits (due to not feeling it etc) I simply fired an extra couple of shots into them and all was well.

Overall, I had a great time at The Depot in Glasgow. The site itself is enormous and offers lots of varied gameplay from long engagements to close, dark CQB. Whether you like your CQB fast and hard-hitting, or slower and stealthier, the different areas of the site can accommodate for that. It has a lot of cool graffiti and different coloured lighting which add to the atmosphere. The games were varied and kept all the players on their toes and more importantly, the marshall team listened to players feedback on the day and tweaked the games accordingly. The facilities onsite are really good and the staff run a good game day. I am very much looking forward to my next visit.

@piszczyk_dd4

@piszczyk_dd4

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DESERTFOX AIRSOFT EVENTS: BATTLE FOR LOST ANGELES!

On Thursday, January 11th, 2018 I flew from London to Los Angeles just in time to attend the very first Desertfox Airsoft Event – the Battle for Lost Angeles, at George Airforce Base in Victorville, California. Desertfox Airsoft Events are a new airsoft events company that is headed up by one of the world’s biggest airsoft YouTubers, Jet Desertfox who have developed their own app to revolutionise gameplay.


The Blue Fox Tracker app is downloadable from the App Store/Google Play Store and works on a 3/4G connection. Players download the app and create their own profile within the app, once they are at a DFE event they can scan the events QR code to get in the game! The app is essentially a mini-map that shows players their location, their alive/wounded/killed team-mates locations, the objectives and has features such as the app chat and medic function. The DFE games can be played if you don’t have the app or a data connection but it definitely adds another element to gameplay.


First off let’s chat about the AO - George Air Force Base! It is a former US Air Force base in Victorville, California. It was established by the US Army Air Corps in 1941 as an Advanced Flying School. It closed at the end of the WWII but was re-activated as a training base at the start of the Korean War in 1950 where it remained an active training base until it finally shut its doors in 1993. In the 25 years the base has been closed, with no maintenance the AO has naturally degraded meaning it looks more like something out of a post-apocalyptic movie – from fell trees and collapsed rooves, broken glass and missing walls, it was gnarley and the perfect setting for the Battle for Lost Angeles. It has a complete road system that spans the entire site and over 100 derelict buildings to fight through.

On Friday 12th January, we made the short drive to George Airforce Base to meet Jet Desertfox and the DFE team for player registration, the safety brief and the test game. We arrived at 3 pm PST ready for the day's activities, and whilst the players were signing in and grabbing their respective team armbands I got the chance to catch up with the US retailers and brands that had come down to support the event! There was a whole host of different vendors present to support the event including Action Sport Games, Airsoft Master, Enola Gaye, Evike.com, Airsoft GI, Glaze Sports and PTS where players could check out and test new products and also purchase supplies for the event. Once the registration period had come to an end, players were given a comprehensive safety brief which covered all the bases, from what pyro players were allowed to deploy onsite and most importantly to be aware of their surroundings because of the nature of the AO. Once the safety brief was completed, the DFE team ran the test game which gave the players a chance to see and understand how the app works before using it in game on Saturday. Players were authorised to camp at the admin section of the site over the weekend, or they had the option to stay at the local Holiday Inn that had a discounted rate for players.

On Saturday morning the day started with registering the last players and at 10 am, it was game on! Admin staff gathered the players in the staging area for another safety/game brief and to scan the QR code to enter the players into the game. For DFE there are two distinct factions – the Southern Syndicate, which are the tan team and Eastern Royal Trading with is the green/civvie team.


Once all the players were scanned in, we were led by our Eastern Royal Trading commander Unicorn Leah, and ground Commander Chris Bast to our respawn point. Our mission was simple, dominate the waypoints and eliminate the enemy team – with the scoring system in the app, the team who has the most ‘tickets’ left by endex is the winner. Every time a player logs themselves as ‘dead’ in the app, their team loses a ‘ticket’ so it still does rely on players being honest. We started on the Western side of the AO, and our Commander gave us the order to spread out and capture the objectives closest to our position to protect our respawn and then to take the other points that controlled the central courtyard of the AO. For this game we didn’t have assigned squads which was awesome because we could link up and play with players we wouldn’t usually play with and for the start of the game I teamed up with Dayton, Airsoft Hasmeen, Undead Fred and a few others. As we moved to the objectives on the map we flooded the buildings closest to our spawn point that overlooked the objective. After we checked everything was clear we started to move further into the AO. As we were moving between windows, myself and Dayton saw a flash of tan run through the opposing building – Southern Syndicate.




The hunt was on. As we went to exit the building we were in to get a better angle on the enemy, rounds starting flying into the room we were in and ricocheting off the walls. We were trapped, luckily another squad flanked the Syndicates and put down fire on them enough for us to fight our way out of the side of the building into an adjacent structure. We made our way up the stairs onto the top floor of the building where we picked off Southern Syndicate one by one so our teammates on the ground could advance. After a lull in the fire, we made our way into the main streets where the other objectives were located, after this point the firefights were intense, in and out of buildings until the end of the game. ERT brought home the Victory.

After a short lunch break on Saturday, we started the evening game at 4 pm as the light was fading pretty quickly. For the night game, there were fewer objectives to be secured – just 3 and they were being defended by Southern Syndicate, heavily. As we moved from building to building clearing out any enemies along the way, our team made a plan to take the middle objective to break through their line of defence, but there was only one problem, it was in the middle of an open courtyard with no cover. Our team posted up in buildings surrounding the courtyard to give cover and figure out a way to take it. To our surprise, our friend Mike made a run for the spot the objective was on and lay on the ground as quickly as he could, there was a fierce firefight between the players in their opposing buildings and he captured the objective! Mike bugged out in a hail of BBs, it was seriously epic. After we took the middle objective, the light had faded and the AO became really sketchy because of all the debris on the ground so players without NVGs and light sources started dropping out one by one. By the end of the night game at 10 pm, Southern Syndicate had taken home a victory as they defended the other two objectives fiercely.



On Sunday, we started again at 10 am, and this time the game was relatively short, just 4 hours so we had to put in some major work if we wanted to take home Lost Angeles for Eastern Royal Trading. For the first couple of hours, Sunday for me was spent fighting alongside Jet Desertfox and Dayton from the House Gamers. Our objective was to take the furthest buildings from our spawn so off we went, however by the time we arrived at the structures, Southern Syndicate were already set up and waiting for us. It was a dogfight to take our waypoint but we got it. We spent hours in the buildings defending with a few of our teammates including Undead Fred making runs into the buildings they were posted up in (sometimes using some impressive parkour moves!) After my second ‘death’ in game, I linked up with the ‘Inferno Squad’ which comprised of the guys from Enola Gaye USA and Instagrammers Lazer Viper and PNW Punk fighting along the main road and in its surrounding buildings for the rest of the day.



Over the course of the weekend, Eastern Royal Trading won 2/3 of the games and took the victory. At the end of the weekend, there was a huge raffle in the admin area and the admins asked for feedback on the game.

I was actually, really pleasantly surprised how well the app functioned. The only issue with the Blue Fox Tracker app that became prevalent was that the medic function wasn’t working for all players, but the admin staff counteracted this by supplying all players with bandages - the medic rule was then matched to the app, but in a physical manner. The only downsides to the app, in my opinion, are: it requires good 3G/4G phone and mobile data to work and of course there is obviously a risk that your phone could get shot out if you are looking at the map and haven’t checked if your surroundings are secure but out of the 140ish players and staff onsite, no phones were damaged and this is because you aren’t required to have your phone out at all times.

Having access to the app completely changed the gameplay from your regular Battlesim to a fierce firefight! As there was set capture points, the gameplay was focused on these areas and because your alive AND dead teammates markers were visible on the minimap you could work out where the action was so there was no annoying walking around for ages trying to pick a fight, or you checked the app chat for enemy locations reported by in-game players. The ability to communicate with your teammates and commanders using the apps chat system instead of radios was also invaluable. The teams, especially ERT who used their chat more, were better-organised thanks to having that communication with other players.



Overall, I had an amazing time at the Battle for Lost Angeles! The AO was a really cool location for an airsoft game that offered both close and long range engagements, the game ran well thanks to the admin staff and the players, it was a constant firefight thanks to the app which made it really fun and there were some awesome loadouts amongst the teams. I am really looking forward to the next instalment of Desertfox Events! Who knows, we may even see them in the UK shortly!

Hardwick, K. (2018). Battle For Lost Angeles. Airsoft Action. 86 (April), 48-51.
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AMERICA DIARIES: GIRLS WEEKEND IN BOSTON!

Hey everyone!

Welcome back to the blog! So here is the last instalment of the America Diaries for now! This covers the last leg of my USA trip in February 2018. Rather than flying back to London from Los Angeles, Unicorn Leah and I decided to have a girls weekend on the East Coast to visit a couple of Slaydies we seldom get to see before I flew back to good ol' Blighty, breaking up my flight home with a well-deserved mini-break!

Somersworth, New Hampshire

 We flew into Boston, MA from Los Angeles, CA on the 6th of February ready for a girls weekend! On our first couple of nights, we enjoyed drinks and Cards against Humanity (the best way to learn about your friends) with our East Coast boo Sisumilsim until we collected Becca (callsign_harpy on IG). On the day we picked Becca up from the train station we were due to have a MASSIVE snow storm so we decided to have a snow day! Wine, 18th-century dresses and board games galore!


Salem, Massachusetts 

The next day after the snow had started to melt, we took a drive to Salem - the town where the infamous witch trials took place.






As we walked around Witch City taking in the culture and the history, the monuments, etchings and plaques serve as a stark reminder of the effect that fear of difference can have on our communities if we let it. It is a fascinating place and leads all 4 of us to start reading a book on the history of the trials.


Portsmouth, New Hampshire

Chilly coastal drive in Portsmouth!


Boston, Massachusetts







Rye, New Hampshire

On our last day on the East Coast, Sisu took us to Rye in New Hampshire for a little lesson in shooting muskets and canons! Her family are really into their 18th Century reenactment, and they have a working replica of an 18th Century English canon and a fair few muskets. We had a full history lesson from Grandpa Sandy and learned how to load and fire a canon and a musket! What really surprised me about the canon is just how quick it deploys its munitions after the wick is lit, it's almost instantaneous! Epic!




Thank you to Sisu and her family for hosting us! Our trip to Boston definitely won't be our last (although we'll probably go when the weather is a little warmer next time!)
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AMERICA DIARIES: MOJAVE DESERT & ZZYZX!

Hey everyone!

I'm back with another instalment of the America Diaries and this time it's documenting my trip to the Mojave Desert National Preserve and Zzyzx. Jet Desert Fox, Unicorn Leah, MSW Josh and myself took the Tundra to the Mojave Desert to enjoy a day of good ol' fashion shooting and off-roading.

Before heading into the preserve, we drove out into the desert to find a spot to set-up camp for the day and do some shootin'. Dressed in our absolutely American loadouts, we got to shoot a .45 ACP Rock Island 1911, a 12 gauge shotgun and a 5.56 AR15.




Always time for a selfie! 








After a lunch of sandwiches, we packed up camp and I drove the Tundra into the preserve. Whilst in the preserve we got to see the salt plains, which was a pretty awesome sight! On the way back to the freeway, we drove through Zzyzx, a small town in the preserve. 




For the full 'absolutely American' experience, you can check out Unicorn Leah's YouTube VLOG of our trip to the Mojave Desert and Zzyzx here:


* No Firearms were discharged within the Mojave National Preserve
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