Hey friends!

Welcome back to the blog! Today I have another review for you, and this time it’s on the new Atom grenade from Tectonic Innovations - the smallest impact grenade known to airsofters and the little brother to the Quake 8!

So what exactly is it? The Atom is a tough aluminium case grenade that resembles a mini Quake 8. Instead of using .209 primers like it’s big brother, the Atom utilises a thunder snap charge - you know those little fireworks we used to throw at each other in the ’90s? Yeap! Those! Despite their small size, they kick out a mighty 119 decibels. They’re easy to use, you simply twist off the top and insert a thunder snap charge and then twist the top back on, then you throw. Even though they’re so small, there are a couple of ways to carry them during a game - they fit in shotgun shell holders or Deadly Customs make custom holsters for them out of Kydex.

Do they go off reliably? Unlike the Quake 8/.209, BFG’s the results you get may vary depending on what charges you use as there are so many different ones. “Snap Bangers” are the most reliable to produce a consistent detonation whilst “Thunder Snaps” tend to require a bit more force behind the deployment but are generally consistent. The “Big Bang Snaps” is by far the loudest but do need a fairly good throw which is not ideal. I’ve so far tested all 3, and “Snap Bangers” have been the most reliable for me but I have managed with the other snaps. I’d advise against carrying snaps into the game-zone just in case - leave them in the box they came in (with the sawdust) until you’re ready to prime and use.

Are these allowed at every site? So, here’s the thing, I’ve seen some airsoft sites on Facebook stating they will not be allowing the Atom’s on their sites - with the reasoning that their small size will make them easy to lose (which surely, the owner of the grenade is aware of the risk before deploying them and accepts that risk?) and that their low price point will turn airsoft into grenade-soft. Airsoft site owners are of course well within their rights to say a product cannot be used on their premises but I can’t help but feel that this rule is pricing out airsofters with a smaller budget, as they don’t (to my knowledge) have any rules against a player turning up with 10 of the Quake 8’s (which is 70 bangs) which cost £135 each but they do have rules against me turning up with 10 Atoms (which is 10 bangs) - although these do have to be reloaded, but what would stop me deploying 10 of them and then fighting to them and reloading/using again? This may not be the case, but that’s certainly the way I and others have perceived it.

Another burning question I’ve seen is, can under 18’s use them? And the answer is yes (although do double-check with your local site as they may have their restrictions). The snaps themselves have an age restriction of 12 years, so as long as you are over the age of 12 and have parents permission the consensus is yes. As long as players, of course, use them safely.

They cost just £13.99, which is incredible for a reusable pyro device, it’s low price point opens up the BFG world to airsofters who can’t or simply don’t want to spend £100+ on a grenade. It also means that they are so affordable that you can have more than one. I have one in each colour. They come in red, orange, purple, blue, silver and black so not the full colour-range but there’s a colour for everyone.

Post sponsored by Tectonic Innovations


Hey everyone!

Welcome back to the blog! Today I have another review for you and this time it’s a site review - I know, it’s been a while! A couple of weekends ago I revisited Anzio Camp ran by First & Only in Leek, Staffordshire. Anzio Camp is a FIBUA site that I last played back in 2015! I can’t remember much about the site except that I struggled to climb through the windows and the Embassy was a cool part of the site to play through. Unfortunately I didn't get many photos from the day that show the site, so I've added a couple that I did get.

From my home in Derbyshire, the site is almost 40 miles away and it takes an hour and 10 minutes via the A515 - it is in the sticks but as you drive down the A523 you will see a lay-by that has orange high-vis Marshalls waiting to direct you into the site. You have to pull into the lay-by guys so the team at F&O can manage the traffic into the site, once you’ve been directed by a Marshall to enter the site, another Marshall is waiting to take your temperature before being allowed to park up. 

Once you’ve been temperature checked there are two safe zones to choose from - one is the ‘hangar’ - which is exactly what it sounds like, it has enough room for a fair few cars and the shop area/rentals. The other safe zone is a group of buildings that are at the entrance to the game zone. I parked up in the hangar and made my way to sign-in. Due to COVID, at the moment all players are being asked to print out and fill in the insurance waivers at home which means less time spent in the queue. Once you’ve handed your waiver in you can grab a ‘ration pack’ from the box and get ready for the games. A lot of sites aren’t providing lunch at the moment because of the pandemic so I had already brought lunch with me but I was pretty happy with the ration pack provided by the site - I had a packet of Worcester sauce crisps, a bottle of water, a protein drink, a pain au chocolat and a Frosties breakfast bar which made for great little snacks throughout the day.

The onsite shop in the Hangar was pretty well stocked with all the game day consumables you would need - BBs, gas, pyro, snacks etc and also had a selection of accessories that F&O retail. I didn’t pay too much attention to the shop (sorry!) because I had everything I needed except tracer BBs which were reasonably priced. There are rental guns available in the hangar too but these need to be booked beforehand via the website. 

The safety brief was extensive and covered everything from site safety, use of pyro, site limits etc. including new COVID procedures. The game brief followed shortly after the safety brief. It did take longer than I remembered but that was due to the extra COVID procedures and there was a group of players that were constantly talking throughout the brief - they were identified and asked to be quiet by marshalls. This of course isn’t the sites fault by any means. It is so disrespectful towards the site staff and the other players to act this way as it just wastes everyone’s time having to wait for people to be quiet (these individuals were also kicked off site less than 2 hours later for having a hot gun though so, make you own conclusions about the kind of players they are).

Onto the site, Anzio camp is a huge disused M.O.D. barracks and training facility that has a massive amount of buildings. The site’s buildings range from small stores to two-storey accommodation blocks full of rooms to fight through. Areas of the site include road networks, mixed woodland, an assault course and firing range so it offers varied gameplay and no matter whether you’re a sniper or a door kicker, you will be able to play in a style you enjoy. During the day all areas of the site are in play and accessible, providing true FIBUA combat for players. The buildings have plenty of entrances, so if you can’t fight your way through the front door there will be a good amount of windows you can climb through. This is one of my favourite aspects of Anzio - there’s rarely a stalemate because there are so many ways to access the buildings, but I will say because I’m so short, getting into the windows is not an easy task.

What were the games like? The games played the day I visited Anzio were mostly objective-based games which included getting in-game props such as ammo tins from our respawn and taking it to the other teams respawn and assaulting and controlling the Embassy (the main building on-site and the best part of the site to fight over IMO). My favourite game was assaulting the Embassy. The games suited the terrain and gave players the option to be sneaky or be door kickers. I think if the teams on the day had been better balanced they would've been more fun for the blue team.

Were there any problems onsite? There were a couple - the teams weren’t evenly balanced and the marshalls’ showed little interest in sorting it out, merely stating to me ‘the teams had even numbers’. Whilst the teams did have even numbers, they weren’t balanced. It’s really important on game days to have relatively even teams so it keeps gameplay competitive for everyone - no one wants to be smashed all day as it lowers morale and on the other side of the coin if you’re smashing the other team with barely any effort, it doesn’t provide a challenge.

The other issue I encountered was concerning the F&O rule of not shooting anyone under 1m if you don’t NEED to (no problem with the rule and I have no problem with people shooting me under 1m btw!) but a player took it upon himself to approach our teams respawn whilst I was sat on ground reloading, get as close to me as possible, ask if I was dead and before I had a chance to even look at him/answer him he shot me. This again isn’t the site’s fault and as far as I’m aware he isn’t a regular player. It may seem irrelevant to some, but I like to be fully transparent about what happens when I attend game days.

How much does it cost to play at Anzio Camp? A walk-on at Anzio will set you back £35, and rental kit starts at £15 (which is extra to the game fee). It’s definitely on the more pricey side for a walk-on but, if you consider the calibre of the site you’re playing on, it’s a fair price. I enjoyed my day at Anzio, the games were engaging (although would've been more fun with more evenly balanced teams) and offered gameplay for all players. The staff were friendly and pleasant to be around. The lunch provided was also pretty good. 


Hey everyone! 

Welcome back to the blog! Back in 2017, I reviewed the highly anticipated KRISS Vector AEG shortly before its release and now, 3 years on, I’m reviewing the limited edition Alpine KRISS Vector which is the latest variant of the popular airsoft gun. Although there are a lot of similarities between the Alpine KV and the original KV, there are some stark differences - let’s get down to the review! 

First, let’s talk through the externals, so the Alpine Vector has a polymer one-piece upper with an integrated stock adapter that has all the KRISS/Krytac/Vector markings. It has a full-length metal top rail suitable for any sights/scopes and a Vector MK5 Modular Rail that has 5 rail slot segments, an extended battery cap (one of the things I like so much about this KV) and an Extended outer barrel. The Alpine comes with the Defiance style 14mm CCW flash hider that is found on the Krytac Trident series and the Defiance flip-up sights, which have a dual aperture on the rear sight which makes them perfect for long-range and CQB shooting. Moving along to the stock, the Alpine has a full 6-point polymer stock that has 3 sling points including a QD. 

The bolt release, like the other KV’s is cosmetic but it does have a functioning bolt that opens the hop-up chamber, although there’s no need to use the bolt as you can just open the door yourself and it stays open which makes changing the numbered, rotary style hop-up super quick and easy. It has semi, two-round burst and full auto firing modes on an ambidextrous selector and an ambidextrous safety switch – the safety switch prevents the trigger being pulled and also disconnects the battery and releases the spring to take the stress off the internals when on safe. 

Moving onto the internals. We’ll start with the pistol grip where the battery is housed – this has been updated from a Mini Tamiya connection to a T-plug or Deans connector (which offers a much more reliable connection). The metal plate on the bottom near the pistol grip reveals the spring guide for a quick change spring (no tools are needed). It has a KRISS Vector Gen II pivoting trigger, an 8mm VECTOR gearbox, and an integrated KRYTAC FET system as well as an electronic trigger. 

When I chrono’d the Alpine it was pretty consistent at 337 FPS on 0.2g BBs with a ROF of 24. It chrono’s within legal limits but how does it perform and is it any different to the original KVs? Once the hop-up is set the range is on par with the original KV (which I was pleasantly surprised with, in 2017 with it being such a compact gun). The trigger response is improved and the ROF is higher so this is even more fun on full-auto. 

In regards to aesthetics, I am absolutely in love with how the Alpine - I think it’s a huge improvement on the original KV thanks to the 6-point stock and the MK5 Modular Rail. The extended battery cap adds an extra little something-something and I’m here for it! 

Is there anything I think could be improved? Honestly? No. I think all the things I wanted to be improved on the original Vector have been implemented on this model. The new stock makes it easier to shoulder, and the new modular rail means you can add more attachments. I would love to see this shape of Vector in the black and black/tan colourways because whilst the colour is cool AF - it is hard to keep clean and stands out like a sore thumb but is great for a Princess Leia or Stormtrooper cosplay!

The Le Alpine Vector retails for £579.99 from Extreme Airsoft which is pricier than the original KRISS Vector but it is a limited edition. Use code 'femmefatale' for 5% off!

Post sponsored by Extreme Airsoft


Hey friends! 

Welcome back to the blog! You may have seen from my social media that I’ve once again teamed up with OneTigris to bring you some more content on their gear. For those of you that aren’t familiar with the brand, OTG was established in 2014 and they are a China-based gear manufacturer who manufactures outdoor, airsoft, EDC and K9 kit that’s great quality and is affordable. 

I first became aware of OTG in 2017 when they released the 4.5” Tactical Foldable Half Face Mask - they were one of the first companies to manufacture face protection specifically for women, teenagers and Asian players. The original design for this mask was 6” from the bridge of the nose to the tip of the chin - for the women’s version they shaved 1.5” off to make the mask more comfortable for players with a smaller face. This mask became my ‘go-to’ face protection purely because it was so comfortable and fit well. 

Then they released the Small T’Farge Comfort Mask with the gas seal in 2019 as OTG secured the license to make their version of the T’Farge Comfort Mask by Division SIX. Division SIX is a one-man band from the UK who designs and makes face protection for airsoft. Nikira’s designs are unique and developed through his own experiences with face protection. Each of his masks are made by hand but with this comes a higher price tag. This is where OTG come in, by taking on the license for this mask they have made the mask more accessible for the player. The OTG licensed Division SIX T’Farge Comfort Mask is a half-face mask that has padded sides and a TPU polymer bridge to protect the nose. It isn’t exactly the same as the Division SIX mask as it has slight modifications including thicker padding on the sides and it’s also smaller to cater to Asian, female and teenage players. OTG claim it offers a better fit and an excellent fog-free airsoft. 

Fast forward to 2020 (what a year it’s been) and they’ve released the 6.2” T’Farge Comfort Mask which is also licensed by Division SIX and is closer to the original mask! Over the last month or so I’ve been wearing this mask for my post-lockdown airsoft games and here’s my review! 

The fabric it’s made of is the same as the 2019 version of the mask and is 1000D nylon (for the black and green versions) and 500D Cordura (for the MultiCam version) and this is for durability as it offers great dirt, water and abrasion resistance. On the inside of the fabric is the padded mesh breathability lining for player comfort. What makes it different however to the 2019 mask is that this layer of padded mesh is much thinner and more akin to the original Division SIX mask. 

The TPU material that covers the bridge of the nose has been tested to 380 FPS which is more than enough for UK limits. The cut-outs allow for breathability. It has adjustable double head straps for comfort and to prevent the mask from slipping while in use. It’s also a super light-weight piece of kit, weighing in at only 90g and it folds up small so it doesn’t take up a lot of space in your gear bag and is easy to carry around. 

So, how does it fit? This is the standard size which means it is the 6” version of the mask. The mask is easy to adjust to your face using the straps and also comes with helmet attachments. The 6” version isn’t as good a fit for me as the 4.5” inch mask but it’s not uncomfortable - it’s just a bit longer on the chin for me so when I lower my head it does press against my neck enough for me to be aware of it. If you’re a male player, this would definitely be a great fit for you. If you’re a teenager or female player, this mask here will be a more snug fit for you as the 2019 version is no longer available. 

In terms of fogging, because this isn’t a perfect fit for MY face and doesn’t have the seal like the 2019 mask I did have some fogging issues whilst I was playing. These were quickly solved with some Revision anti-fog, I think if the mask fit your face more snugly, this would be less of an issue but it isn’t one that anti-fog can’t fix. 

The 6.2" T'Farge Comfort Mask is available from the OTG website in Multicam, Multicam Black, Black, OD and Tan. Prices start at $23.98 (which is around £19 at the current exchange rate). 

Overall, I think 6" T'Farge Comfort Mask from One Tigris is an affordable, well-made and comfortable face mask that has a great look to it but it’s not quite the right fit if you are a female player that’s on the smaller side. This design of the mask, in particular, would be really well suited to male players. 

Use code ‘femmefatale’ at to save 10%!

Post sponsored by OneTigris.


Hey guys!

Welcome back to the blog, today I have another review for you and in this one, we’ll be looking at the GLOCK 42 replica - the licensed replica by Umarex/VFC from Extreme Airsoft.

The GLOCK 42, also known as the ‘baby GLOCK’ is a pocket-sized pistol - this is a licensed replica (we all know the story behind that being a prominent word in the review ha) manufactured by VFC. It’s a replica of the smallest model currently made by GLOCK. When I first saw this pistol, one thing came to my mind - conceal carry. This tiny pocket rocket is a perfect back up pistol that can be stored pretty much anywhere from a custom Kydex CC holster, to your pocket or even your sock. I got this from Extreme Airsoft ready for Gangsta City in September.

The lower is made from polymer and has the signature GLOCK trade, the slide is made from metal and has all the trades from the GLOCK logo to the calibre. The box that it comes in has all the GLOCK branding (which looks good!), inside it has the 42 itself wrapped in plastic, a couple of instruction manuals (in various languages) and if you lift the flap, the mag is hiding just underneath. Without the mag inserted the pistol weighs just a tiny 387g so it is dinky when the mag is inserted however the pistol has a really good weight to it, the mag is super small though as expected so it does only hold 13 rounds. It’s worth recognising that this pistol wasn’t designed for long engagements but as a ‘last resort’ defence. 

As it is a small pistol it fits nicely into my hands. I can get a comfortable, secure grip - the textured surface also compliments this. As odd as it sounds, the size is a massive ‘cute’ factor for me! It’s super dinky and can fit anywhere which would be great if you were to get captured at a Milsim or battles event!

When I chrono’d the 42, it was quite consistent and was averaging around 320 FPS (which is almost 1 Joule). 320 is a perfect FPS to be used at CQB sites up and down the UK as our limits are 350FPS at almost all sites. It’s powered by gas so has a nice bit of blowback, as it’s really hot in the UK at the moment I’ve been using Nuprol green gas which has been working well, during the winter because of the metal slide I’ll swap to red gas to give it a bit more of a kick and to ensure the slide cycles properly. It does have an adjustable hop-up which can be found when the slide is removed. Like it’s real-life counterpart, it dissembles pretty easily which is a plus for adjusting the hop but also for maintenance.

From Extreme Airsoft the Umarex/VFC GLOCK 42 is £145.

Post sponsored by Extreme Airsoft.
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