PISTOLS | ELITE FORCE H8R!

Hey friends! 

Welcome to another review! In this review, we’ll be taking a look at the Elite Force (Umarex) H8R ‘Super Magnum’ from Extreme Airsoft

When I first started the blog in 2014 and I was designing my logo, I thought revolvers looked the absolute tits so 2 revolvers it was but, weirdly enough I’ve never actually used an airsoft revolver. Buying a Dan Wesson revolver that I would then need to buy downgrade shells for seemed a bit pointless so I put a revolver purchase on the back burner, then I came across the Elite Force H8R on a trip to the states - they weren’t available in the UK at that time but sure enough, I’ve finally got my hands on one! 


The Elite Force H8R ‘Super Magnum’ is described as an ‘aggressive-looking revolver’ that has been constructed from a high-quality polymer. It features a 20mm rail on the top and underside to enable it to take a variety of attachments such as red dot sights and torches. Unlike other revolvers, the chamber doesn’t flip out, but instead, it has daisywheels of rounds with a 10 round capacity. The Gen 2 H8R also features fibre front and rear sights and an adjustable hop for accuracy. It is also powered by CO2 powered for reliability. In the box, there are three 10-round magazines and an Allen key! All you need to add are BBs and a 12g CO2 bulb. 


The H8R does for the most part look like a normal revolver in the respect of it looks like it has a revolving chamber but it is a lot chunkier than others. Despite its oversized design, it is lightweight and fits nicely in the hand. The serrations, fibre front/back sight and the top/underside rails make it look mean and the bullet mouldings in the daisywheel are a nice aesthetic touch. 

In terms of usability, It is really simple to use - the CO2 bulb goes in the grip and there is a little slide button that releases/secures the daisywheel, once these are both in the safety by the hammer can be disengaged and you can start shooting. As it’s CO2 it has a nice kick to it and it shoots consistently. Unlike other airsoft Revolvers, it chrono’s in at just over 300FPS meaning it is site legal and being CO2 powered rather than gas-powered makes it reliable in all conditions. The daisywheels are pretty easy to reload but can be a bit fiddly if you aren’t used to them. 


Are there any downsides? I do question how skirmish-able this is, purely for the fact it has 10 round daisywheels (due to capacity), however, I do believe it is more skirmish-able than other airsoft revolvers due to the higher capacity mags and not needing to load shells individually. I think this is a great gun for plinking and target practice and would look sick for modern cowboy loadout. 

In terms of cost, this retails for just £74.99 from Extreme Airsoft which I think is great value and the reason I got it. Most airsoft secondaries range in the price of £100-£300 so if you’re looking for a unique, affordable secondary this is definitely something to consider. 

Post sponsored by Extreme Airsoft

SITE | FIRST & ONLY THE BASE CQC!

Hey friends!

Welcome back to the blog! On the bank holiday weekend, I travelled down to Yatesbury to play an airsoft site that I’ve played in the past but didn’t review at the time. It’s changed a little in the time since I last played and I felt like it deserved a review.

The Base CQC or ‘RAF Yatesbury’ was once an RAF airfield and training facility during the First and Second World Wars and up until its closure in 1965. In the time since its closure, this facility has degraded and become overgrown making it the perfect backdrop for urban warfare. The Base CQC is located near the village of Yatesbury in Wiltshire and is a 2 and a half-hour drive from my home in the midlands - most of this spent on the M42 and M5. The drive is relatively easy - featuring mostly motorways and then some winding country lanes. Like the other F&O sites I’ve visited, it is signposted on the road so is easy to find. From the country lane, there is a dirt track that has quite a few potholes so it is a bit of a bumpy ride. 


On arrival, we were greeted by a friendly marshal at the gate to the site, temperature checked and after being checked off the booking list we were directed where to park. The parking is quite tight at The Base so try to car share where possible. The safe zone is the car park and you set up at your car (my fave!). It’s worth noting due to COVID restrictions you have to wear your mask in the safe zone if you’re near anyone not in your bubble. The safe zone has a unisex portaloo and a small onsite shop for consumables such as gas and BBs. There aren’t many seats so it’s advisable to bring a camp chair and food isn’t included so don’t forget lunch!

The site consists of a small road system with a lot of buildings surrounded by dense bracken woodland. The buildings range from small open-air structures such as the old toilet block that still has the frames of its wooden windows intact, a large building with immense halls and bay windows called the Officers mess and my personal favourite the kill-house: a long building missing its roof and floor taking it back to barebones where you can fight room to room or range down the long corridor.




The briefing is around 9 am and Selfie gave a comprehensive safety brief - explaining the dos and don’ts of the site, what smoke and bangs are allowed on site and what to do if an emergency should arise. F&O The Base is a single and full-auto site (full-auto can only be used outside the buildings)). The site limits are as follows: AEG 350 FPS, DMRs must be locked to semi 425 FPS and bolt action Sniper rifles 500 FPS. The site rules are in line with most other sites. The safety brief is delivered well and with confidence. The staff at The Base CQC were really friendly and helpful on the day.

The games at the Base CQC are pretty varied and included both team deathmatches and objective-based games. The first game of the day was a TDM to make sure the teams were balanced. One particular highlight was an objective-based game where we had to attack objectives that were scattered around the site - missile tubes with red and blue tape on them which we had to turn to our team colour. There were some intense battles over the objectives during this game so it was easy to find some action and get stuck in.


My favourite game that we played throughout the day was the attack and defend that utilises the whole site. We were the defending team after lunch and I started at the small camo net fort structure near the road which saw a lot of action - it provided great cover from the attackers and after they successfully drove us out we went to the next area of play which was the officer's mess, this building is always fun to fight through because of the variations in light and the number of ways the attackers can get into the building. Lastly, we defended the hill at the very back of the site which is a hard slog to attack because the defenders have the height advantage and the advantage of the shrubbery. We swapped this game around so we were the attacking team and had some great gameplay.

Is there anything that I think can be improved? I’d like to see another portaloo, not specifically female only but just another to lighten the load - we all know how portaloos smell when they’re full, on a hot day.

The price of the day is £30 for none-members (Silver and Gold members get discounts of £5 and £10 respectively) which is paid in advance on the website. A rental package is £15 and includes an AEG, a magazine of BBs and protective clothing, due to COVID they aren’t hiring out eye pro and facemasks so you will be required to purchase them on the day if you don’t already have one.



Overall, I had a great day at The Base CQC - the staff are friendly and helpful, the site itself has varied gameplay and a bunch of cool features, the only thing I struggled with on the day is the height of the windows - climbing into them when you’re 5”3 is a bit of a task but apart from that, it was a really pleasant gameday in a cool location.

GEAR | DEADLY CUSTOMS DC4 KYDEX HOLSTER!

Hey everyone! 

Welcome back to the blog! Today I’m back with another review, and in this one, we’ll be looking at the DC-4 Series Holster from Deadly Customs

First, let’s chat about what Kydex actually is! Kydex is a line of thermoplastic material manufactured by a company called Kydex LLC in Pennsylvania, U.S. The Kydex sheet was originally produced in 1965 by Rohm and Haas, to be used on the interiors of planes but the line was purchased in 1987 by Kydex and the rest is history! Over the last few years, the popularity of Kydex holsters in airsoft has sky-rocketed, with their main attraction being that they are virtually maintenance-free unlike a lot of the traditional fabric and leather holsters. Due to the nature of the material, any dirt or dust can be wiped off and they retain their shape throughout their lifetime. Kydex holsters are ready to use straight out of the box and they don't need to be broken in as some holsters finished in leather and such. Some of the advantages of Kydex holsters are as follows: they are waterproof, scratch-resistant, holds shape and the friction between the firearm and the holster is low. 


The DC-4 Series Olight Holster is made from genuine 2mm thick Kydex and works with both Olight torches and Olight clones and has 3 adjustable retention points to tailor the fit to your liking. It is RMR cut, meaning you can run an RMR sight on the holstered pistol and it also accepts suppressor height sights and threaded barrels. The DC-4 uses your attached torch for retention so if you run the same torch on different pistols as I do, this holster is something to bear in mind. The staff at DC have tested the DC-4 with over 150 different pistols and to date only 3 do not fit - the full-sized Desert Eagle, the ASG USW and the Hudson. It will fit the bigger frame handguns such as the FNX pistols and weapons with wide trigger guards, like the AAP and pistols with taller slides like the 1911. The DC-4 does come in other torch variants if you don’t have an Olight such as Surefire X300 (and its clones) and the TLR (and its clones), as I have the Olight Valkyrie PL-2 I opted for the Olight version in grey because that’s my jam. 

I have mine mounted on a Safariland QLS (Quick Locking System) on a low rider so it’s lower down on my hip, I also have a leg strap so it doesn’t go flapping about. DC do other options such as malice clips and combat loops but I think the QLS system works best for me, personally. 


The construction of the holster is sound and the finish on all the edges is smooth. It is easily adjustable thanks to the 3 adjustable retention points - I just inserted my pistol then adjusted the screws with a screwdriver. On inserting the pistol there is a really positive ‘click’ which is what I look for in a good Kydex holster. It has so far been through 6 months worth of training and skirmishes (now we can play again!) and it’s held up really well - there are a few surface scratches but that’s from me being clumsy and knocking it against walls whilst playing CQB *facepalm* but this doesn’t affect the use of the holster. It hasn’t scratched my pistols when removing and reholstering. 

Although there’s not THAT much to say about Kydex holsters, the main selling point of the DC-4 is its versatility. Buying a bunch of holsters for all your different pistols gets expensive, I like that I can just swap my Olight to a different pistol and just use it straight away. I’ve used this holster with my TM HK45, the RWA X Agency Arms EXA, TM G17 with an aftermarket Agency Arms slide, my custom Nighthawk 1911 and also my M&P Shield. Having just one holster means my kit is also more streamlined. 


The holsters start at £49.99 for the DC-4 for just the holster but for the full package like my set-up, it would set you back £90.96 (there is free shipping over £50 and you get a free patch and sticker). You can use my code ‘femmefatale’ for 10% off your entire order. Whilst the full package is an investment, it can be used for loads of different pistols so you won’t have to replace it when you get a new sidearm. 


It is worth noting that because of how a light-bearing holster works, you can’t use the holster without the torch as it won’t retain. Deadly Customs makes other holsters for this option, such as the DC-1, DC-2 and the DC-3. The DC-4 Series holsters are all able to attach onto mounting platforms that use a 3-screw system including Safariland (which is what I am using), Blackhawk, FMA, G-Code and G-Code RTI and Blade-Tech.

Post sponsored by Deadly Customs.

SITE | THE DEPARTMENT CQB: UPDATED!

Hey friends! 

Welcome back to the blog! As the next set of lockdown restrictions have been lifted we’re finally able to play CQB again and it's great to be back! My local CQB site is The Department CQB in Leicester (you can check out the full review here) and it's undergone a revamp during the last lockdown.

As part of the revamp, the safe zone has been extended to include a players lounge that is equipped with a vending machine and arcade machines including a punchbag machine, Time Crisis II, The House of the Dead and air hockey!



For those who don't fancy playing the arcade games, there are sofas to chill on and a flat screen TV with Netflix!


The game zone has also been completely overhauled during the last lockdown. For those of us that have played the Department before will remember the chipboard and plywood structures in their usual colour - the site has now been painted grey and had new structures/props installed to fight around.






Game times are as follows: Tuesday, Wednesday and Friday 6pm – 9pm. 
The site is closed on Mondays and Thursdays. There are 2 sessions on a Saturday: 10am – 1pm (arrival at 9.30) and 2pm – 5pm (arrival not before 1.30pm) and the Sunday session is 10.30am – 1.30pm.

Game prices are £20 (members pay £18 a game) The memberships are £50 per year and they give players two free games per year and it gives you 10% off every game after that (making them £18 down from £20). It also gives you 10% off gas and BBs in the store!

Post sponsored by The Department CQB.

SITE | DIRTY DOG AIRSOFT!

Hey friends!

Welcome back to the blog! Since the lockdown restrictions in England have been easing, I’ve been getting my airsoft fix and trying new sites. On the 25th of April, I made the journey to Dirty Dog Airsoft and here’s what I thought:


Dirty Dog Airsoft is a 25-acre woodland airsoft site that has a 2 storey container CQB village located in Shildon, in County Durham. From my home in Derbyshire, it took around 2.5 hours to get to the site. Most of that time was spent on the M1 northbound so it is a relatively unremarkable but easy drive. The postcode on the website took me to a residential street however if you follow the additional information on the ‘Find Us’ page on the website you will arrive at a dirt track with a Dirty Dog sign - the site is just a short drive up the track.

On arrival, players are met by a Marshall and temperature tested in their cars. Once you pass the temperature check, you will be pointed in the direction of a parking space which is where you will set up for the day. It might be an unpopular opinion, but I like to set up out of my car boot because then all my airsoft kit is in one place and it’s lockable. It’s worth noting due to COVID restrictions you have to wear your mask in the safe zone if you’re near anyone not in your bubble. The car park is spacious and has all the site amenities located within its boundary including the sign-in desk which has a small onsite shop where you can buy consumables, a seating area (which has a small portacabin next to it, but I’m unsure on what this is for) and of course the toilets. Whilst there are some chairs in the safe zone, it’s advisable to bring your own camping chair. I was really impressed with the toilets at Dirty Dog, they have a new male and a new female toilet (that aren’t just portaloos) that are very clearly looked after which is a nice touch. They even had some great smelling soap. Food isn’t served onsite at the moment so be sure to bring food for the day.

The site consists of a pretty open area of woodland that has various barricades, trenches and bases, at the very back of the site there is a snatch Land Rover which serves as a respawn. The CQB village, however, is really what won me over at DD - it is made entirely from shipping containers which means the BBs bounce in all directions! The village houses 2 double story sniper towers, 20 and 40 ft steel containers as well as numerous 32 ft portacabins that players can fight around and through. There is also a fort, various cars and caravans that are dotted around the game zone to provide additional cover.



Briefing is around 9.45 am and site staff member Ritchie gave a very comprehensive safety brief - explaining the dos and don’ts of the site, what smoke and bangs are allowed onsite what to do in an emergency etc. DD is a single and full-auto site (full-auto can only be used outside the village unless it is otherwise specified in the game brief). The site limits are as follows: AEG 350 FPS, DMRs must be locked to semi 425 FPS and bolt action Sniper rifles 500 FPS. The site rules are in line with most other sites. The safety brief is delivered well, with confidence and humour which puts you at ease.

For the first game, we played an attack and defend game with us, the attackers, starting at the village and taking on the defenders in the woodland. The woodland on-site is varied - from trees to small bushes, to brambles spread over hilly paths which make it an interesting terrain to fight through. On the day I visited it was quite dry so the terrain was easy to move through, and the defenders put up a great fight but we moved quickly as a force and reached our destination which was the stretcher with the mannequin. Attack/defend games are a great way to get a feel for the layout of the site!

The second game was my favourite of the day which was an attack/defend game in the village, the attackers' mission was to infiltrate the village by taking out the defenders and pressing a button in one of the first floor containers in the middle of the village that releases a smoke grenade, attackers then need to fight their way to the second button that detonates a BB moscart mounted to one of the containers. The village is well constructed and feels sturdy. The one thing I will say is that the BBs were bouncing off every single wall in the container and the sound is savage. The ricochets also come sharp! The village is a large area of the site and is different at every turn which varies gameplay, the windows and bridges also give some great vantage points.


There was a short game in the village before lunch, then the games were reversed in the afternoon. The last game of the day was a full-auto game in the village which I respectfully sat out (haha). The staff onsite are knowledgeable, friendly and they were attentive during games.

I thought the walk-on price for the day was excellent - just £20 for none members (£10 for members which is fantastic) and they do offer rental packages for those without their own gear at an additional cost. It is also worth noting that they only accept cash on site.

Overall, I think Dirty Dog run a great day of airsoft and utilise their site well - the village is a really cool space to fight through and was definitely my favourite area of the site. Walk on fees are super affordable and a lot lower than other sites which is a huge selling point. It was thoroughly worth the drive! I’m looking forward to visiting DD again in the future!
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